Dan Chalk - Technical Artist
Welcome 😊
I am a Lead/Principal Technical Artist with over a decade of experience at Rare, Xbox Game Studios, and currently working at Rhino Rock contracted to a AAA game studio.
I have been focusing my efforts on scalable character customisation, procedural animation, deformation, pipeline and art tools, and stylised rendering.
I’m passionate about blending artistic vision with technical innovation to deliver visually striking and performant real-time experiences.
My work often involves bridging creative and technical disciplines, mentoring teams, and fostering a culture of collaboration, inclusion, and continuous learning.
I take pride in driving visual fidelity while maintaining efficiency, and I’m always looking for new ways to push the boundaries of technical art.
